Virtual reality

Results: 8280



#Item
811World Wide Web / Internet culture / Community building / Community websites / Virtual reality / Social networking service / Service-oriented architecture / Social media / Virtual community / Technology / Social information processing / Computing

Challenges in Designing and Scaling-up Community Services Nicola Morelli Department of Architecture, Design and Media Technology, Aalborg University, Aalborg, DK

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Source URL: www.servdes.org

Language: English - Date: 2014-06-06 11:05:38
812Digital technology / Media technology / New media / Scientific revolution / Virtual reality / Whois / Online shopping / Web search engine / Internet / Digital media / Information science

SEARCHING FOR MATERIAL Internet – searching in the data ocean The Internet offers manifold possibilities. You can download music, films, pictures and software, read and write e-mail, play games, chat, publish your ow

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Source URL: www.eustory.eu

Language: English - Date: 2012-03-13 17:54:58
813Technology / Digital technology / New media / Scientific revolution / Virtual reality / Communications protocol / Best practice / Request for Comments / Open standard / Internet governance / Computing / Internet

Microsoft Word - IETF-Trademarks-August-2009.DOC

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Source URL: trustee.ietf.org

Language: English - Date: 2013-09-09 16:23:30
814Behavior / User interface techniques / Virtual reality / Presence / Experiment / Psychology / Near-death experience / Data analysis / Reality / Science / Neuroscience / Nature

PRESENCESharing and Analysing Presence Experiments Data Doron Friedman1, Andrea Brogni1, Angus Antley1, Christoph Guger2 and Mel Slater1 1 Department of Compute Science, University College London, UK

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Source URL: astro.temple.edu

Language: English - Date: 2006-10-11 12:58:40
815Human–computer interaction / Reality / Technology / User interface techniques / American art / Immersion / Telepresence / Head-mounted display / Presence / Virtual reality / Emerging technologies / Mixed reality

How Immersive is Enough?: A Foundation for a Meta-analysis of the Effect of Immersive Technology on Measured Presence James J. Cummings, Jeremy N. Bailenson and Mailyn J. Fidler Stanford University {

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Source URL: astro.temple.edu

Language: English - Date: 2013-03-10 15:59:44
816Rendering / Virtual reality / Science / Molecular modelling / Physics / Applied mathematics / 3D computer graphics / Computational fluid dynamics / Smoothed-particle hydrodynamics

SURFACE EXTRACTION METHOD FOR PARTICLE-BASED SIMULATION USING IMPLICIT FUNCTION FITTING Ken Taketani† Makoto Fujisawa† †

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Source URL: www.slis.tsukuba.ac.jp

Language: English - Date: 2014-10-10 00:40:31
817Reality / Human–computer interaction / Social information processing / Virtual communities / Augmented reality / User-generated content / Virtual world / Usability / User experience / Virtual reality / Technology / Computing

Enriching networked applications and services through usergenerated content 1 Olivier Van Laere, Matthias Strobbe, Koen Michiels, Steven Schockaert , Samuel Dauwe, Jeroen Vanat2 2 tenhoven , Christof van Nimwegen , Piete

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Source URL: www.van-laere.net

Language: English - Date: 2013-06-06 03:50:14
818Military technology / Military terminology / Live /  virtual /  and constructive / Virtual reality / National Aerospace Laboratory / Modeling and simulation / Simulation

Live Virtual Constructive Operations Air Transport Division Training, Simulation & Operator Performance

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Source URL: www.nlr.nl

Language: English - Date: 2014-11-05 09:26:58
819Sound / Presence / Telecommunications / American art / Visual arts / Virtual world / Immersion / Telepresence / Technology / Virtual reality / User interface techniques / Digital media

Microsoft WordProceedings.doc

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Source URL: astro.temple.edu

Language: English - Date: 2006-12-30 11:36:10
820Input/output / Virtual reality / User interfaces / Gesture recognition / Graphical user interface / Mouse / Pointing device / User interface / Remote control / Human–computer interaction / User interface techniques / Computing

Lessons Learned from an Interaction-Kiosk for Open Selection of Input Devices of a Gaming Application Andreas Lorenz Ferry Pramudianto

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Source URL: mobilehci.uni-siegen.de

Language: English - Date: 2009-10-20 08:26:36
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